The Most Influential Video Games In The Last Decade

By Ben Hamill - January 05 2020
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From 2010 to 2020 there have been some major moves forward in the world of gaming. But some games made more of a splash, so we’ve revealed the titles that had the most impact for every year of the 2010s, and what made them so special.

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2010: Amnesia: The Dark Descent

This was the title that triggered the onslaught of lo-fi horror games in the 2010s. The YouTube influencers who played them are now Gen Z celebrities.

2011: Minecraft

Minecraft’s early years were spent in an “early access” state; players paid nominal sums to play in a beta version that was in development. The strategy of funding and testing projects has now been adopted throughout the industry.

2012: Puzzles & Dragons

The Puzzles & Dragons Japanese gacha game helped to popularise loot boxes, the revenue model now used by top-earning mobile releases.

2013: Gone Home

With its meditative, non-combat style, Gone Home had a ‘90s aesthetic tinged with some satirical horror. This, as well as its inclusive storytelling, made it a hit all across the gaming sector.

2014: Broken Age: Act 1

Broken Age was created thanks to a record-breaking Kickstarter campaign that raised over $3 million and showed the power of crowdfunding.

2015: Destiny: The Taken King

The first Destiny was released in 2014, and faced serious development troubles. The Taken King expansion saved its future by successfully overhauling the game, which showed other studios that players could be retained after rough launches.

2016: Pokémon Go

As well as tapping into the pop culture nostalgia trend, Pokémon Go helped Nintendo open up its key franchises in preparation for the Nintendo Switch, which landed in 2017.

2017: PlayerUnknown’s Battlegrounds

Although it was incomplete and full of bugs, PlayerUnknown’s Battleground was a huge hit and remains an all-time bestseller. By popularising the battle royale genre, it paved the way for Epic Games’ retooling of Fortnite.

2018: Fortnite: Battle Royale

Battle Royale was added to Fortnite in 2017, but really took off among Generation Z in 2018. Countless influencers streamed their adventures on YouTube, making a lot of money in the process, and it even showed up in the Avengers franchise. On top of this its revenue model, based on subscriptions, offered a viable alternative to loot boxes.

2019: League of Legends

League of Legends is the title that legitimised the free-to-play model, staying relevant thanks to constant updates and hosting competitive matchups in Olympic-size stadiums. Riot Games, the developer behind the global hit, has just announced a series of spinoffs to honour the 10-year-old phenomenon.

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