Take-Two To Release 62 New Games By 2024
Video games giant Take-Two Interactive has now announced that it plans to release at least 62 new games by the end of 2024. The video games content titan announced the news on Tuesday during an official earnings call.
The games envisioned for release were divided into five different categories: Mobile, Independent, Immersive Core, New Iterations of Previously Released Titles, and Mid Core. With the lone exception of Olli Olli World, which is an independent title due for release next year, Take-Two has not yet announced any specifics regarding the planned showcase of upcoming new title releases.
Between now and 2024, the company said it plans to unveil 20 new mobile games, all free-to-play titles. And during 2022, at least four immersive core titles – with two from existing video game franchises, and two more from all-new franchises.
Details Of What’s To Come
As for 2024, the year will see a total of 18 immersive core titles unveiled. Of these, Take-Two said seven will be sports simulation games. While 15 of the 19 releases will be available to buy, the rest will be free-to-play titles.
Also coming in 2024 will be 9 new iterations of previously released titles, said the gaming giant on Tuesday. These will all be released before the close of 2024 and will include re-creations of past titles and next-generation versions of recent new title releases gone live.
While Take-Two as recently as last year said it planned on releasing 93 new and remastered games by 2025, this week’s earnings call made no mention of the remaining 31 titles.
In Other News
In other exiting Take-Two news, the company was recently listed as the official applicant for a PlayStation 4 version of Supergiant Games’ “Hades”. Although very recently rated for PlayStation 4 in South Korea, no official announcement of the game’s port has been made yet.
The company has in the meantime reported solid results for the fourth quarter of the financial year as of March 31st.
GAAP net revenue grew by 10 per cent to a whopping US$839.4 million, along with consumer spending generated from ongoing engagement having increased by 38 percent. The largest contributors were listed as Grand Theft Auto Online, Red Dead Redemption 2, NBA Online, Borderlands 3, Grand Theft Auto V, and NBA 2K20 and 21.
All of the above saw the company’s net income grow by an impressive 78 per cent to US$218.8 million, compared to the US$122.7 million reported a year ago.