Epic Teases Unreal Engine 5 – And Its Big

By Ben Hamill - May 15 2020
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Epic Teases Unreal Engine 5 – And Its Big

Epic Games’ Unreal Engine 5 has landed. And yes, it’s a tease like nothing before it. Already as it is one of the world’s most broadly used game engine’s today, Unreal is used far and wide not only be games developers, but also, interestingly enough, by filmmakers. And no, Fortnite would not be Fortnite if it were not for Unreal. As for Epic, it would probably not be worth the fat $15 billion fortune that it currently is. Unreal is a cash cow and Epic the worthy recipient. What Epic has managed to do is to create a quality of engine that is effectively blurring the dividing lines between on-screen gaming display and top-end cinematography.

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Unreal 4 was in fact put to good use in the making of smash-hit blockbuster films like Star Wars Jedi: Fallen Order and even Final Fantasy VII Remake. But the reality of the matter is that Unreal 4 is this year nearly 6 years old, which in gaming and even motion picture language, is positively ancient and with just shy of both feet in the grave.

The message was loud, and the message was clear: it was time for Unreal 5. 

All In The Math (Again)

When talking actual new features, Unreal Engine 5 incorporates 100% genuine Nanite and Lumen systems. Nanite creates what is referred to as virtualised micropolygon geometry. This is what basically makes film-quality art to be integrate-able with an engine for gaming and visual design. And best of all is that its massively extensive too. Whether a developer is looking to incorporate something as simple as CAD data or information as complex as that forming the baseline crunch to photogrammetry scans, Unreal Engine 5 does it all with the help of Nanite and Lumen.

Even more impressive is that Nanite enables the developer to discard having to constantly work around the need for a polygon count in terms of the various levels included in detail. The developer is able to create whilst immediately experiencing some of what the full-resolution movie-quality end product will look like.

Is It A Film, Is It A Game?

And if Epic CEO Tim Sweeney is excited about a single element provided for in Unreal Engine 5, then the vision of an end-product would be that one thing. And best of all, Sweeney recently told a prominent game-tech publication, is that the game engine does all of the scaling down work so as to enable the rendering to run in perfectly real-time on every device.

The way forward is neat and uncluttered rendering. And now that Unreal Engine 5 is an official GO, there will soon be no telling reality from on-screen representations. Film-quality gaming has come to town.

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