The Avengers Game A Massive Fail
Most assumed that The Avengers game would be a smash hit. How could it not be, given its direct attachment to one of the biggest movie franchises in the world? But upon release players quickly discovered that the title was a lacklustre buggy mess, based entirely around a so-called live service model. Publishers Square Enix watched in dismay as The Avengers went down in flames, with player numbers dropping off rapidly. Though, the company apparently didn’t learn anything, following up one failed live service game with another. Babylon’s Fall released, and barely anyone noticed.
Gamers around the world were already highly sceptical about Babylon’s Fall, especially after the frankly embarrassing showing at E3. But given that the studio behind the title is the respected PlatinumGames, some held out hope. PlatinumGames is, after all, the studio behind the highly rated Nier: Automata and Bayonetta series. However, soon after E3 it was also announced that the game would be based around microtransactions and in-game purchases.
Dead On Arrival
How badly The Avengers failed should have been indication enough of how gamers feel about live service models. These feelings of disdain rise sharply when the product also costs a monstrous upfront amount, in this case £94.99 for the deluxe edition. Regardless, Square Enix went ahead with the decision, only to be met with outright indifference from the industry.
On Steam Babylon’s Fall is barely managing to pass 1,000 players, which is about the biggest mark of disinterest possible. Big title releases generally have multiple thousands on launch day. An even bigger sign of disinterest is that only 75 reviews have been posted. From the 75 reviews, the overall rating given to the game is ‘mixed.’
An Outright Cash Grab
Looking closer at the reviews, the general consensus seems to be that Babylon’s Fall is nothing short of a corporate cash grab. A full priced game that is based around demanding more money from players is a tough sell, with very few of the biggest releases managing to get the model right. That a lesser-known release like this would even attempt the feat is befuddling.
Square Enix appears determined to get the model right, however, seemingly at the cost of numerous big releases. The result is that the corporation now has the corpses of 2 big games on its shoulders and should surely think twice before trying such a thing again. Though it wouldn’t be shocking if another attempt was made sooner rather than later.
What most gamers are hoping is the PlatinumGames gets back to making what fans actually enjoy, games, and not live services.