Take-Two Says About 93 Games In 5 Years
Take-Two Interactive, the video games giant behind brands like Grand Theft Auto and Red Dead Redemption, is looking at various ways in which to strengthen the brand and future lineup. Take-Two president Karl Slatoff said during a recent May earnings call that at least 93 new full-game releases are in the pipeline for release over the course of the next 5 years. Slatoff described the proposed lineup as the strongest lineup planned in Take-Two’s history so far.
Slatoff elaborated on select details regarding how the proposed titles will be type-divided and said that 63 of the proposed games will be what is referred to as core gaming experiences, 17 will be mid-core (or arcade), and the remaining 13 in the pipeline for upcoming release, will be casual titles.
Interesting to note too is that 72 will be released for console, PC, and streamed play, and the remaining 21 titles will be released as being “exclusively mobile”. As far as payment arrangements go, 67 of the games to be released over the course of the next 5 years will be released as purchase-and-play style games, with the remaining 26 pegged to become free-to-play launches.
Some Will Make It – Others Not
Slatoff also referred to the possibility that not each and every one of the games in the pipeline will eventually end up on the market, or even make it through the initial stages of development. But the other side of the coin, said the Take-Two boss, is that new titles will undoubtedly be added into the mis as time wears on.
Slatoff then went on to elaborate some on the process followed by Take-Two Interactive when classifying a game as either core, mid-core or casual. Defining what it is that makes a game qualify as core is somewhat of an art, said Slatoff, and then went on to explain that “core” games aren’t necessarily the larger investments of the three categories or classifications. Even though they do tend towards being investments that are larger than most others because of their targeting a bigger player market and requiring more money invested during the pre-launch processes, the term core doesn’t exclusively refer to bigger, continued Slatoff.
What About That “Other” Game?
Take-Two is according to its leading hand looking to pick up the pace in terms of new releases. To build to scale, said Slatoff, is a thing of crucial importance to the publisher right now.
Notably (read: disappointingly), still no word from either Slatoff or Take-Two CEO Strauss Zelnick about when and what to expect of the next Grand Theft Auto (GTA).